This week we read chapters 9-10 in
Lauer. Chapter 9 talks about the challenges of communication. Communication is
defined as verbal and nonverbal cues. Even when we are not communicating, we
are communicating something to the other person. Nonverbal cues can be the most
important part of communication because it accounts for 50-80% of the meaning.
There are many different kinds of nonverbal communication: clothes we wear,
facial expressions, eye behavior, touching, and tone. The tone of voice can be
some of the most important forms of nonverbal communication. The functions of
nonverbal behavior include reinforcement, reliability, repetition, regulating,
substitution, accenting, attributions, and influence. One interesting fact
about how nonverbal behavior influences is that people are more likely to
comply with you if your touch, make frequent eye contact, and smile. This will
enhance commitment and affection.
Interpreting
nonverbal behavior tends to differ between males and females. Females tend to
smile more than males and they also tend to express more sadness. Women are
generally more sensitive to nonverbal cues more than men. Interestingly enough,
the person with less power in a relationship has greater need to accurately
understand the person with more power. Closeness to the other person also
affects interpretation. Friends are more accurate than strangers. However, less
close friends are more accurate than closer friends. No matter what, it is
always important to verbally check one’s accuracy in interpreting nonverbal
cues.
Communication
is an interactive process. There are three steps in the communication process: Step
1: encode, Step 2: media, and Step 3: decode. Step 1 is the idea and/or feeling into language. This may
be subtle or direct. Step 2 is how the message is transmitted whether it be
verbal or nonverbal. Step 3 is how the receiver interprets the message. Static is an interference that may
occur which hinders accurate communication. Static may occur in the sender, the
media, or the receiver. Senders, for example, may be uncertain of their own
feelings or ideas. Depending on chosen mannerisms, words, or exaggerated
nonverbal gestures it may instead distract the listener. There may also be too
many distractions in the environment. Problems with the receiver might include
faulty filtration of the message through their own ideas and feelings as they
select, expand, and interpret the words and nonverbal cues to make sense of the
message.
It is important to remember that
just because people are communicating, it does not mean that it is effective. It
is said by Psychiatrist Karl Menniger, that listening may be more important
than talking. It is good that we recognize styles of poor listening so that we
can implement more effective strategies. We all have fallen trap or have come
in contact with styles of poor listening. Therefore, it is good to become aware
of these styles and recognize them in ourselves so that we might become more
effective. Styles of poor listening include faking, dependency, interrupting,
self-consciousness, and intellectualization. The faker is depicted as someone
who acts like they are listening. They may smile and nod but they are thinking
about something else. The dependent listener is concerned about making a good
impression. They agree excessively and are more concerned with pleasing rather
than helping. The interrupter never allows the other to speak. The
self-conscious listener is someone who is concerned with status rather than
ideas and feelings of the other. They think about how to respond in order to
impress the other with the quality of their mind. The intellectual is someone
who evaluates what the other person says and fails to interpret nonverbal cues.
A computer programmer, for instance, might develop this style of communicating.
In My
next blog post, I will talk about ways of implementing effective communication.
One way to become an effective communicator is to practice. Here is a game that
you can try with your friends and family. The communication game by Satir
identifies three communication types: the placator-
always agreeable, the blamer- always
finding fault and acts superior, and the computer-
ultrarational and analyzes everything. This game is recommended to play with at
least three people to represent a mother, father, and child. Decide on a topic
of conversation, perhaps a current problem. Have each person select a
communication type. Next, discuss the topic for 5 minutes and then talk about
how each felt when playing that role. Play the game until each person has had
an opportunity to play each of the four roles. If you find that you are
unusually comfortable playing each of the roles, is because most likely you
have had practice in your life already! You may also feel that some roles are
difficult or repugnant to play. Woman find it hard playing the blamer, and men
the placator.
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